Terra Invicta Guide

Command Earth. Conquer Sol.

Terra Invicta Guide hero banner

The aliens are coming. Lead the defense.

Master Terra Invicta with the most comprehensive strategy resource — faction guides, ship blueprints, and council management.

Featured Guides

Opening theory, faction planning, and fleet transition routes.

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Getting Started

Start on Earth, then expand only when your economy can carry the war.

01

Lock Your Earth Opening

Use the faction guide first so your opening countries produce Boost, research, and cash instead of dead-end influence.

02

Research With A Destination

Read the tech tree before spending RP on shiny projects that do not help you survive the first alien pressure spike.

03

Only Then Build Ships

Shift into ship design and space combat once you know what problem the fleet is supposed to solve.

Campaign Read Order

Terra Invicta punishes random progress. Follow this order if you want a stable first campaign.

StageMain ProblemBest Guide
Opening MonthsChoosing nations, factions, and first research without wasting influenceFaction Guide
Midgame OrbitExpanding into Mars and cislunar infrastructure without starving EarthMars Strategy
Fleet TransitionKnowing when a fleet is economically justified and how to design itShip Design
War PressureSurviving alien escalation, defense layering, and orbital combat lossesSpace Combat

Field Tips

Earth Game

Control Points are your most valuable resource early. Prioritize nations that compound Boost, research, or money.

Fleet Timing

Do not build ships too early unless they solve a real station-defense or marine problem.

Factions

The Resistance is the most forgiving faction for new players because its goals stay strategically coherent.

Economy

Boost is the most important early resource. Secure launch capacity before chasing prestige projects.